Thursday, December 30, 2010
Wednesday, December 29, 2010
'o'
Now I'm not one to usually present nudity but I thought I did this pretty well for my non dominant hand and no reference.
Altho saying that I'll probs look back 2moz and decide its shite lol.
Edit: Well its been a day, the ribcage and arm definitely look weird... But I'll be adding clothes to her today n fix it aswell.
So I was thinking something silly like a this.. as a starting scribble
Thursday, December 23, 2010
Tuesday, December 21, 2010
Thursday, December 16, 2010
Radial Time Theory & Photon Acceleration
Tuesday, December 14, 2010
Saturday, December 11, 2010
Monday, December 06, 2010
Saturday, December 04, 2010
Pff, who needs sci-fi chicks.....
Thursday, December 02, 2010
Tuesday, November 30, 2010
:/
Wednesday, November 03, 2010
That robot will need more than a surgical screw
I've been practicing some digital with my left hand, seeing as sketchbook wise I'm pretty equal handed now, but that all goes out the window with a wacom, as its more just tracking the cursor than being able to draw >_> lol if only I had a modbook pro or even just a cintiq *^*
Quicky, thought it was cool.
.
Quicky, thought it was cool.
.
Monday, October 18, 2010
Officially Cyborg
Well I'm actually pretty optimistic compared to how I thought I'd feel lol. But yeah I had surgery on my arm this week, I have a screw holding my scaphoid inplace now. The day of the op and the day following are pretty much a haze due to the awesome anesthetic & morphine combo.
I've got even more spare time now lol, working my way through FF12, I actually dumped aload of its meshes to pc so I can have an enquizical look at their lovely lowpoly 3d art.
I feel a certain quality in art has dropped with the recent leaps in nextgen, alot of comicon entries for example are very flat and blocky, especially my own. I think I've sacrificed design due to technical ease. Which pushes the requirement that I need and want to improve with concepting and design.
Not to insinuate that there weren't some awesome entries this year lol.
I've got even more spare time now lol, working my way through FF12, I actually dumped aload of its meshes to pc so I can have an enquizical look at their lovely lowpoly 3d art.
I feel a certain quality in art has dropped with the recent leaps in nextgen, alot of comicon entries for example are very flat and blocky, especially my own. I think I've sacrificed design due to technical ease. Which pushes the requirement that I need and want to improve with concepting and design.
Not to insinuate that there weren't some awesome entries this year lol.
Monday, October 11, 2010
Comicon - Finish with a broken wrist.
Broke my scaphoid skateboarding AGAIN, good thing I'd finished, gonna need a pin o_0
edit: I R kotaku'd
Tuesday, October 05, 2010
Comicon - Twweeeeeeeeeaking
Wednesday, September 29, 2010
Tuesday, September 28, 2010
Monday, September 27, 2010
Sunday, September 26, 2010
Saturday, September 25, 2010
Comicon - Texture Progress
Sunday, September 19, 2010
Saturday, September 18, 2010
Wednesday, September 15, 2010
Tuesday, September 14, 2010
Friday, September 10, 2010
Thursday, September 09, 2010
Wednesday, September 08, 2010
HardFlips - Oh Snap!
I learn't how to hardflip today, I've always considered this trick as a "coming of age" trick into the ranks of awesomer than good skaters. personally I thought it would be another couple of years before I came close to it but now I can do it and pretty easily lol! So W00t!
When ever I feel a slight lack of confidence now I can think to myself "Remember you can mutha fuck'n hardflip!"
oh lil update too
When ever I feel a slight lack of confidence now I can think to myself "Remember you can mutha fuck'n hardflip!"
oh lil update too
Sunday, September 05, 2010
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