Sunday, February 27, 2011

:D - Step up or stay down

Seems I need to up my game, everyone else isn't just gonna wait for me. Here's a wip, decided to start with a max basemesh this time, instead of just wingin it with zspheres.



Puhh the Freelance thing I'm doing looks better than this now :/ but I can't show that lol.

This is still just a mindless smo... He needs some character and I need some reference!

EDIT:
Some Tweaking, he looks much better,

Wednesday, February 23, 2011

*^* - Zelda 25th

This is so Fucking Awesome.

Zelda25


.

Tuesday, February 22, 2011

>o>

Got ma squiggle on, doods legs are abit short tho top right,

Monday, February 21, 2011

Influence Map

Took alot more effort than I expected but I'm glad I did it, maybe now I'll do something cool with this to slap me in the face.

Thursday, February 17, 2011

: /

ooops

Wednesday, February 16, 2011

>:P


Saw some one else doing a pretty standard link illustration so I thought I'd spice one up! HA! Take that TP clones! It doesn't have to look like Twilight Princess to be realisticky

And as you know he who controls the spice... ;)

Tuesday, February 15, 2011

:3


Used my right hand for once. Man if I where Wakkawa I would just draw pretty girls with freckles all day long... which I suppose is what he does already lol.

Saturday, February 12, 2011

>_<.


Lefty; Naruto fillers finally stopped again, I usually do alil summut summut to celebrate.

Remember in the early Naruto when it was all Akira Styley CyberPunk, that was way cooler. The anime failed to grasp that really and now its completely non existant >_< But then the anime is a slag at times T_T

Wednesday, February 09, 2011

>3>

Lefty Sketcharoo..



Hopefully they look alittle less hollow, despite that its more of a sketch than a concept.

Monday, February 07, 2011

^0^' - Epiphany!

I've been looking deeper into character concepting in an attempt to better my understanding of design to aid my end 3d product.
Lol so don't get me wrong I'm not aiming for a concept art role, I am no where near hot enough for that holy-grail but I think an understanding is essential to be a 3d character artist, plus being just technically good doesn't make your portfolio look any nicer if the content brings it down.

I realized indirectly through reading some indie game design blogs that a large chunk of what separates mediocre from convincing is the "character" of that person, personality. Which dawned on me "I've been making costumes not characters" focusing on the technical; producing hollow costumes. I think that now aiming to fill the character with background, personality, will add and should show through in their design, giving a more distinct why to their function instead of just "beefy sword dude".
I also hope to implement this into my speed sculpts, the real raw character design is required with making something so fast, so I hope it will get the gears turning due to the time constraints.

I also cleaned up this blog, looking through gave me a nice insight into my progression but that's not to insinuate I am anywhere yet. There's still a world full of awesome out there I have to aspire to, so I march on up the mountain with burning ambition.

This is the guy who spawned those ideas, among the ranting there is actually alot of insightful game deign theory on there with plentiful debates in the comments.

Sunday, February 06, 2011

-_-;

Phew, last day of Orc Sculpting, I think I managed to make something halfway decent in the end.

Saturday, February 05, 2011

^--^

Lefty's:
Aside from some crappy DSE's I did some more quick character sketches. I'm enjoying this topdown theme I've come up with recently, makes the canvas seem less daunting @_@

Sculpting Orcs really isn't my thing, I'm looking forward to the next theme tho; Cowboys n Indians.




Wednesday, February 02, 2011

>o>



Entirely fashionable snow outfit lol.